GARAGE
Your cars live here. Tap a car to view specs, upgrade parts, or tune.
Keep an eye on wear — oil, tires, clutch, and brakes all degrade over time.
UPGRADES
TUNE (free)
- Launch RPM — how high the engine revs before the wheels engage. Higher = more wheelspin risk, but faster off the line if your tires can hook.
- Tire Pressure — lower PSI gives more grip but more rolling drag.
- Suspension Stiffness — stiffer springs mean faster weight transfer but less traction time on the driven axle.
- Suspension Damping — controls how fast the car settles. Too soft = bouncy.
- Anti-Squat — how much the rear squats under power. More squat = more rear grip at launch.
- Shift Points — auto works fine, but manual lets you shift at peak power RPM for each gear.
- Gear Ratios / Final Drive — shorter gears for 1/8, taller for mile.
PARTS (cost money)
- Engine — bolt-ons stack: intake, exhaust, headers, tune, cams, forced induction. Some need prerequisites (e.g. turbo needs exhaust + tune first).
- Tires — compound affects grip. Drag radials hook the hardest but wear fast.
- Flywheel — lighter = faster revs but harder to launch smoothly.
- Clutch — upgraded clutch handles more power without slipping.
- Differential — LSD puts power down more evenly.
- Weight Mods — lighter is faster, but costs money.
DEALERSHIP
Browse and buy cars. Tap any listing to expand full specs — power, torque, weight, drivetrain, and more. Cars you already own are marked in yellow.
- Cars are grouped by tier based on stock performance
- You can only see cars up to one tier above your current best
- Run faster quarter mile times to unlock higher tiers
- Price scales with the car's stock horsepower
- Bought cars go to your garage with a stock build
RACE
LOCATION
Search any real city in the world to set your race location. Weather is pulled LIVE from that city — temperature, humidity, wind, and altitude all affect your run.
WEATHER EFFECTS
- Hot air = less dense = less engine power and less aero drag
- High humidity = slightly less grip on the track surface
- Headwind slows you down, tailwind helps
- Altitude reduces air density
DISTANCE
- 1/8 MILE — short, quick. Launch and tires matter most.
- 1/4 MILE — the classic. Balance of launch and top end.
- 1000 FT / STANDING MILE — power and gearing dominate.
RACING
You race an AI opponent matched to your tier. WIN = prize money based on your ET and tier level. LOSE = no prize, but you still pay fuel and wear costs. Faster times unlock higher tiers with bigger payouts.
TOURNAMENT
Single elimination bracket. 8 racers, 3 rounds: Quarter-final, Semi-final, Final. Win all 3 races to take the prize. Lose once and you're out.
- AI opponents are matched to your current tier with random builds
- Each tournament picks a random real-world location with live weather
- Prize pool scales with your tier — winner takes all
- Free to enter but you still burn fuel and wear on each race
DAY JOB
Need cash between races? Tap [ WORK ] in the garage to earn $150. There's a 1 hour real-time cooldown between shifts — you can close the app and come back when it resets. Good for saving up for your first car or funding upgrades when prize money runs dry.
SPONSORS
Once you hit Tier 2, sponsors will start approaching you. You can only have one sponsor at a time.
PAY TYPES
- Per Race — get paid a fixed amount after every race. Steady, reliable income.
- Lump Sum — full payment up front. Big cash now, but you must complete all races.
- Installments — split payments at milestones through the contract.
Sponsors can trigger random events during your contract: bonus payouts, reduced pay, or even contract termination. Higher tier sponsors pay more but expect faster times.
BRANDS
Every car in the game belongs to an original fictional brand. Tap a brand to read its origin story, philosophy, and what they're known for. Filter by region — Asia, Europe, N. America, and more. This is lore, not gameplay — but it's the world your cars come from.